The Battle Arena takes place daily at a set time, offering immediate siege battles open to all. Diverging from PK, it provides opportunities for one-on-one duels devoid of risk or setbacks. Moreover, participants can reap various rewards including Arena Points (AP), experience points, potions, and beneficial buff effects, enhancing their experience in Dragona gameplay.

Introduction

The Battle Arena offers a risk-free match system, free from concerns about PK damage. Held at scheduled times daily in designated arenas, it welcomes participation from anyone. Victors of Battle Arena matches stand to gain various rewards with each victory.

Battle Arena is largely divided into five types:

  • Battle of Celebration
  • Battle of Celebration II
  • Battle of Might
  • Battle of Death
  • Duel Arena

The Battle of Celebration, Battle of Celebration II, Battle of Might, and Battle of Death typically occur every four hours. The Battle of Celebration consists of 100 on 100 matches lasting 30 minutes, while the Battle of Might and Battle of Death feature 3 on 3, 6 on 6, and 36 on 36 matches lasting 10 minutes each. The Duel Arena, a unique battleground, commences every hour, offering special 1 on 1 PvP matches.

THE BATTLE OF CELEBRATION AND BATTLE OF CELEBRATION II

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When the Battle of Celebration (BoC) commences, users logged into the game receive notifications via the Notice icon. Players interested in joining can apply for participation within a limited timeframe of 60 seconds (1 minute) after the notice is issued.

Be aware: Characters below Level 15 cannot participate in the BoC.

Teams for the Battle of Celebration and Battle of Celebration II are organized into different classifications based on levels*.

  • Classification 1: LV16 – LV20
  • Classification 2: LV21 – LV25
  • Classification 3: LV26 – LV30
  • Classification 4: LV31 – LV35
  • Classification 5: LV36 – LV40
  • Classification 6: LV41 – LV45
  • Classification 7: LV46 – LV50

Starting the Battle of Celebration

  • The teams are automatically allocated, and the Battle of Celebration commences as players are relocated to the battle arena.
  • Normal chat and area chat are segregated for each team, ensuring that players cannot view the communication of the opposing team.
  • Allied forces are identified by blue or red character names, while the names of enemies remain concealed.
  • Participants are granted 60 seconds to ready themselves for battle, after which a movement portal is activated for entry. The upper right corner of the screen displays the remaining time and the HP of each Guardian Stone.
  • Regarding Guardian Stones, there is one Central Guardian Stone and three Strategic Guardian Stones.

  • If you reduce your opponent’s Guardian Stones’ HP to zero, you secure victory. Decreasing the HP of the enemy’s Strategic Guardian Stone to zero removes the beneficial buff effect, altering the strategy for friendly forces as well.

Winning Conditions for the Battle of Celebration

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  • The team whose Guardian Stones all reach zero HP is considered defeated.
  • At the end of the 30-minute battle, the team with the higher Point total emerges victorious.
  • If the accumulated points are equal, both teams suffer a loss.

Rewards for the Battle of Celebration

Upon winning the Battle of Celebration, you earn EXP, Arena Points, and random items, while in case of defeat, you receive fewer Arena Points and potions.

Penalty for Quitting the Battle of Celebration


If you opt to leave during a battle, regardless of the match’s outcome, you won’t receive any rewards and will incur a 10-minute debuff reducing attack, defense, and movement speed.

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THE BATTLE OF MIGHT

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When the Battle of Might (BoM) commences, players logged into the game will receive notifications via the Notice icon. Those wishing to participate can apply within a 60-second window provided by the Notice.

Be aware: Characters below Level 15 cannot participate in the BoM.

The teams for the Battle of Might are categorized as follows.

  • Teams are organized based on the levels of participating characters.
  • Characters assemble into groups comprising 6, 12, or 72 members based on the specified match parameters.
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Starting Battle of Might

  • The teams are automatically segmented, and the Battle of Might initiates as players are transported to the battlefield location.
  • Regular and area chatting functionalities are activated for each team. Naturally, you are unable to observe the chatting of the opposing team.
  • Allies are identified by blue or red character names, while those of enemies remain concealed.
  • A preparation period of 60 seconds is provided before the battle commences, and once the time elapses, a movement portal is activated for entry.
  • In the upper-middle section of the screen, a detailed display of HP, MP, and CORE gauges for all friendly forces is shown.
  • During the battle, achieving a comprehensive HP gauge of 0 for the opposing team leads to victory. Alternatively, the team with the higher remaining gauge at the end of the match emerges as the winner.
  • In the Battle of Might, item usage is prohibited, unlike in the Battle of Celebration.

Winning Conditions for the Battle of Might

  • If a team successfully attacks their opponents and reduces their comprehensive HP gauge to 0, that team emerges victorious.
  • At the end of the 10-minute battle, victory is claimed by the team with the greater remaining HP.
  • If the remaining HP gauges are equal, the outcome is determined by the remaining MP gauges. If the remaining MP gauges are also equal, the result is determined by the remaining CORE gauges.
  • If the remaining gauges are equal, both teams suffer a loss.

Rewards for the Battle of Might

Upon winning in the Battle of Might, you earn EXP, Arena Points, and random items, while in case of defeat, you receive fewer Arena Points and potions.

Penalty for Quitting the Battle of Might


If you opt to leave during a battle, irrespective of the match’s outcome, you won’t receive any rewards, and you’ll incur a 10-minute debuff that decreases your attack, defense, and movement speed.

THE BATTLE OF DEATH

When the Battle of Death (BoD) commences, users logged into the game will receive notifications through the Notice icon. Players interested in participating via the Notice can apply within a 60-second window.

Be aware: Characters below Level 15 cannot participate in the BoD.

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The teams for the Battle of Death are categorized as follows.

  • Teams are organized based on the levels of participating characters.
  • Characters assemble into groups consisting of 6, 12, or 72 members based on the specified match parameters.

Starting Battle of Death

  • The teams are automatically allocated, and the Battle of Death commences as players are relocated to the battlefield location.
  • Regular chatting and area chatting functionalities are activated for each team. Naturally, you are unable to observe the chatting of the opposing team.
  • Allied forces are denoted by blue or red character names, while those of enemies remain concealed.
  • A 60-second preparation period is provided before the battle begins, after which a movement portal is activated for entry.
  • In the upper-middle section of the screen, a comprehensive blue and red team gauge, indicating 100/100, along with all values of defeated members, is displayed.
  • During battle, achieving a comprehensive team gauge of 0 for the opposing team leads to victory. Alternatively, the team with the higher remaining gauge at the end of the match emerges as the winner.
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Winning Conditions for the Battle of Death

  • If a team successfully attacks their opponents and reduces their comprehensive team gauge to 0, that team emerges victorious.
  • At the end of the 10-minute battle, victory is claimed by the team with the greater number of remaining team members.
  • If the member points are equal, both teams suffer a loss.

Rewards for the Battle of Death

Upon winning in the Battle of Death, you earn EXP, Arena Points, and random items, while in case of defeat, you receive fewer Arena Points and potions.

Upon winning in the Battle of Death, you earn EXP, Arena Points, and random items, while in case of defeat, you receive fewer Arena Points and potions.

Penalty for Quitting the Battle of Death

If you choose to exit during a battle, regardless of the match’s outcome, you won’t receive any rewards, and you’ll also incur a 10-minute debuff that decreases your attack, defense, and movement speed.

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DUEL ARENA

When the Duel Arena commences, users logged into the game will receive notifications through the Notice icon. Players interested in participating via the Notice can apply within a 60-second window.

Be aware: Characters below Level 40 cannot participate in the Duel Arena.

The players for the Duel Arena are categorized into different leagues based on their rank.

  • Classification 1: Recruit League
  • Classification 2: Amateur League
  • Classification 3: Advanced League
  • Classification 4: Specialist League
  • Classification 5: Ultimate League
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Starting Duel Arena

  • The players are automatically allocated, and the duel commences as they are relocated to the arena location.
  • Regular chatting and area chatting functionalities are activated for each player. Naturally, you are unable to view the chatting of the opposing player.
  • A preparation time of 60 seconds is allotted before the duel, and once it elapses, a PvP flag appears between the two players, signifying the start of the duel.
  • In the upper-middle section of the screen, a comprehensive match score indicator gauge, showing the current state of the match, is displayed.
  • Points are awarded to both the winner and loser of the Duel Arena, determining their ranking in five leagues based on performance. You can view your rating and points in the Duel Arena Info

Winning Conditions for the Duel Arena

  • The duel consists of five rounds and has a duration of 10 minutes. The victor is determined by either defeating the opponent player three times before the time runs out, or by having more victories than the opponent player when the available time expires.
  • In the event of a tie, the player with the highest remaining HP emerges victorious in the arena.
  • If a player strays too far from the PvP flag, they will be disqualified from the Duel Arena, resulting in an automatic victory for the opponent player.

Rewards for the Duel Arena

Upon emerging victorious in the Duel Arena, you will be rewarded with EXP, Arena Points, and a special Gold Medal item. In case of defeat, you’ll receive fewer Arena Points and a Silver Medal. These reward medals can be exchanged for other valuable items at the Craft Shop, located at Catcy NPC in Suer.

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Penalty for Quitting the Duel Arena

If you opt to exit during a battle, regardless of the match’s outcome, you won’t receive any rewards, and you’ll also incur a 10-minute debuff that decreases your attack, defense, and movement speed. Additionally, you will receive a Losing Point.

* May be subject to change in future updates.